Escape rooms

Facts about escape rooms

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Escape rooms, also known as puzzle rooms, are modern entertainment that brings the atmosphere from books, movies, and computer games to the real world, provides an unforgettable experience, and is a great way to spend time.

Escape rooms
An escape room is a puzzle game in which a team of players locked in a room or other enclosed space collectively try to uncover clues, solve puzzles, and complete tasks to find a way to escape from the game site within a certain time limit.
Puzzle room participants usually play on a team of two to ten players.
The games are set in a variety of fictional locations, such as prison cells, ancient tombs, dungeons, space stations, and mazes.
Escape rooms usually have a plot or theme.

The objectives and challenges that players encounter usually follow the room’s theme and have varying degrees of difficulty.

Typical themes and plot threads often found in puzzle rooms include:

  • A horror movie atmosphere (players are tasked with getting out of the room before a monster, vampire, zombie, or serial killer shows up inside)
  • A criminal task to be unraveled (finding a specific object in the room that is, for example, evidence in the investigation)
  • The reality of movies, fairy tales or computer games (ancient civilizations, Pharaoh’s pyramid)
  • Geographical regions (jungle, desert, island)
  • Historical circumstances (World War II, Cold War)
Usually, the game begins with a brief introduction to the rules of the game and how to win.

This can be delivered in video, audio, or by the game master. Then the timer is started and players have several tens of minutes to complete the game.

During this time, players explore, find clues, and solve puzzles to progress through the game.

Escape room challenges do not require great physical fitness. Most often, the escape room features various types of boxes, chests, drawers, and cabinets locked with a key or combination lock, and the player’s task is to find the keys or ciphers to them. This requires perceptiveness, the ability to associate facts and logical thinking.

There are also so-called cipherless rooms, where all puzzles are based on logic, rebus, and associations. In some escape rooms, you also meet manual puzzles, requiring dexterity and often the cooperation of several players.

If the team is unable to advance to the next stage of the game, there is a mechanism by which players can ask for clues.

The clues can be provided by paper, video, audio, or by a game master present in the room. Most escape rooms have clues and codes to unlock other areas.

If players are unable to solve the game’s puzzles within a certain amount of time, the team is usually notified by the game operator and taken out of the room.
If the players reach the goal in the allotted time, they win.

Sometimes, the results of the teams that have completed the game in the shortest time are posted on the scoreboard.

Escape rooms became popular in North America, Europe, and East Asia in 2010.

Permanent puzzle rooms in fixed locations were first opened in Asia, and later in Hungary, Serbia, Australia, New Zealand, Russia, and South America.

Escape rooms are becoming an increasingly popular form of education in the US and Scandinavian countries.

According to various estimates, there are about 50-60 thousand of them around the world, and over the time they have been in operation, they have gone from uncomplicated rooms with simple mechanisms to scenography ventures located in room complexes, saturated with electronics and even featuring actors during the game.

Escape rooms are not for everyone.

The fun is not for those suffering from claustrophobia, and people with weak nerves should avoid horror-themed escape rooms, where the fun is largely based on fear.

Escape rooms have their genesis in point-and-click computer games.

Escape room plots can be easily created in the online version.

Escape rooms can compete with traditional forms of entertainment, in the long run, tedious and repetitive, such as cinema or bowling.

They allow you to spend time with friends in an interesting, interactive way.

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